![]() That’s because Saber Interactive’s beguilingly atypical automotive game isn’t concerned with how quickly tarmac is passing under the wheels of its vehicles. In the world of Spintires, though, quarter-of-an-hour might just offer you a window in which to cover a couple of 100 meters of forward movement. Maybe a handful of laps of a classic racing circuit, or a chance to travel between distant checkpoints on a vast open-world map, stopping off to do a side quest on the way? In a conventional driving game, sure. ![]() That should be plenty of time to make progress in a driving game.
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